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121. Idea: Filter for Names listed in channels. - in Player Features and Ideas Discussion [original thread]
Remove local is what I'd rather have. Use locator agents to track war targets. It shouldn't be as easy as going system to system and seeing them in the local intel channel. That's why I love w-space. You have to work to get intel there. Its a ch...
- by Altirius Saldiaro - at 2014.12.31 06:56:19
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122. Warp Disruption Rebalance - in Player Features and Ideas Discussion [original thread]
Alia Ravenswing wrote: EWAR modules have a chance of success associated to them at the start of each cycle. You have a CHANCE to jam somebody for that one cycle. Warp Disruption on the other hand is not chancy. If you are in range and you acti...
- by Altirius Saldiaro - at 2014.12.31 06:47:20
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123. People & Places - Bookmark Filter - in Player Features and Ideas Discussion [original thread]
A filter for the bookmarks in my People & Places to only show bookmarks in my current solar system. Currently, if I have a lot of bookmarks in different folders, and I have a folder open in my P&P window, it displays all the other bookma...
- by Altirius Saldiaro - at 2014.12.31 06:25:49
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124. [Ship Proposal] Skiff is overpowered & needs a rebalance. - in Player Features and Ideas Discussion [original thread]
Skiff is fine as it is now.
- by Altirius Saldiaro - at 2014.12.30 19:59:31
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125. Fix high-sec warfare - in Assembly Hall [original thread]
Corp to Corp dec should cost 250m Corp to Alliance dec should cost 500m Alliance to Corp Dec should cost 750m Alliance to Alliance dec should cost 1 billion isk
- by Altirius Saldiaro - at 2014.12.30 19:31:14
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126. Sovereignty: Occupancy, Military Only - in Assembly Hall [original thread]
Sibyyl wrote: Felix Judge wrote: CCP has announced there will be an occupancy-related sov mechanic added in the future. They have also asked for ideas and suggestions. Thus, within and without CCP, the struggle of ideas so that the best for...
- by Altirius Saldiaro - at 2014.12.30 19:15:57
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127. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
KIller Wabbit wrote: CCP Rise wrote: Okay, first major update just edited into the OP. Finally, I will say again that the directional scan immunity is staying, though we are very aware of concerns (especially concerning FW site abuse) an...
- by Altirius Saldiaro - at 2014.12.30 14:54:19
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128. useless sleeper scouts? - in EVE General Discussion [original thread]
jin ko82 wrote: Mr Epeen wrote: jin ko82 wrote: do they give salvage? You might try salvaging one. Better that than the trolling you are about to get for being such a lazy twit. Mr Epeen hmm well seeing as how i am 30 jumps fr...
- by Altirius Saldiaro - at 2014.12.28 17:56:11
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129. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
I cant wait till these changes release on TQ. Reading all these tears has been so much fun. I cant wait to see all the tears that will flow in GD from all the morons who don't pay attention to upcoming changes. Especially in game. So many are goin...
- by Altirius Saldiaro - at 2014.12.26 06:33:12
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130. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Yahrr wrote: Altirius Saldiaro wrote: ...this is an MMO. There are thousands of other players in this game. Go find some friends, form up a fleet, and work together. Are you volunteering for watching one of the entrances to your wormhole ...
- by Altirius Saldiaro - at 2014.12.25 07:09:59
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131. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
h3llra1z3r3 Arkaral wrote: Altirius Saldiaro wrote: [ To say it breaks the tools used in wspace is ridiculous. Combat probes and scouts are used in wspace. Thats 2 tools that arent affected. When I say scouts, I mean a cloaked ship watching...
- by Altirius Saldiaro - at 2014.12.25 02:24:39
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132. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Varren Dar'khel wrote: Lose the D-Scan and Keep T2 resists. The fact that we have to argue this hard for a design decision that a toddler could flaws in is pathetic. The D-Scan change fundamentally breaks the available intel tools we use in WH...
- by Altirius Saldiaro - at 2014.12.24 21:05:45
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133. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Arline Kley wrote: Altirius Saldiaro wrote: Broken? Hasn't even released on SiSi yet. Broken means it doesnt work. Are you saying that CCP will not be able to make Combat Recons immune to dscan? Broken meaning unbalanced in relation to th...
- by Altirius Saldiaro - at 2014.12.23 22:15:09
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134. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Arline Kley wrote: CCP Rise wrote: Finally, I will say again that the directional scan immunity is staying, though we are very aware of concerns (especially concerning FW site abuse) and will watch closely to see how this new capability is u...
- by Altirius Saldiaro - at 2014.12.23 21:48:56
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135. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
For FW, the smart players will have friends scouting the acceleration gate while they capture the site. Going into the site, the smart players will have a scout go in something fast to see if its clear. Being lazy and trying to do FW solo is jus...
- by Altirius Saldiaro - at 2014.12.23 21:19:45
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136. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Midnight Hope wrote: CCP Rise wrote: Finally, I will say again that the directional scan immunity is staying, though we are very aware of concerns (especially concerning FW site abuse) and will watch closely to see how this new capability is...
- by Altirius Saldiaro - at 2014.12.23 20:08:14
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137. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Okay, first major update just edited into the OP. Major changes: We're going to go with a lighter resist profile than originally described, setting all eight recons at the former combat recon resist profile. While we still l...
- by Altirius Saldiaro - at 2014.12.23 17:07:41
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138. Mouse Macro Clarification - in EVE General Discussion [original thread]
http://community.eveonline.com/news/dev-blogs/holiday-greetings-team-security/?_ga=1.205167448.917134150.1412133976
- by Altirius Saldiaro - at 2014.12.23 02:49:28
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139. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Monday update - I'm working on a revised proposal but it's a bit slow going with everyone but me out of the office to visit their families (boring). Hopefully some new stuff for you guys soon. Dont give in to the cry babies.
- by Altirius Saldiaro - at 2014.12.22 14:32:03
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140. Blackbird Camera Position - in Issues, Workarounds & Localization [original thread]
Anyone else have the camera zoom in underneath the Blackbird hull since Rhea? I noticed it on SiSi when they changed the hull design. Many people did too. Expected it'd be fixed by now, but the camera still zooms in under the ship.
- by Altirius Saldiaro - at 2014.12.21 19:49:26
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